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1. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Felsusguy wrote: The easiest way to avoid this is, once you are certain your ship is gone, choose an escape location. Once your ship is destroyed, warp to that location as quickly as possible before your capsule (and yourself) is horribly murde...
- by Mushroom Dealer - at 2012.05.12 00:21:00
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2. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Its not about making the 30-40mill, its about I want to use those 30-40 mill on player produced items suck as ships and better mods
- by Mushroom Dealer - at 2012.05.11 06:33:00
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3. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Danika Princip wrote: 1 No it doesn't, hence the inflation we're seeing. 2 This is working as intended. We have jump clones and the delay they involve for a reason 3 That's your problem, not a problem with game mechanics 4 So what? 5 You don'...
- by Mushroom Dealer - at 2012.05.10 21:37:00
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4. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
I re-read all your posts Drake Draconis, and I still dont se any point you make that I havent already adressed. Quote: Because the assumption is they figure you know how to make that kind of money very quickly considering the amount of time yo...
- by Mushroom Dealer - at 2012.05.10 19:14:00
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5. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Drake Draconis wrote: Mushroom Dealer wrote: I am still waiting to hear a viable argument as to why this is a good or balanced mechanic and should stay as it is Let us know how that works out for you since your refusing to read. ...
- by Mushroom Dealer - at 2012.05.10 18:02:00
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6. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Arduemont wrote: Not supported. Dying should have negative reprocussions. If your worried about how much ISK you lose, then be more careful in PvP. People often call me over cautious in PvP, but I prefer it that way. If I get only 15 kills in ...
- by Mushroom Dealer - at 2012.05.10 16:44:00
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7. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Really? Because I'm waiting for the opposite. You haven't provided a good enough reason yet.[/quote] how about you learn to read? but ill list them as well as provide a couple more. * game has enough isk sinks * Limits my ability to pod myself ...
- by Mushroom Dealer - at 2012.05.10 16:39:00
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8. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Sephiroth CloneIIV wrote: The costs for clones are ridiculously high when they can get to be the same cost as a ship, or greater including BC's. Does seem a bit odd. Regardless of fairness, or aversion to loss it seems kind of weird. more of ...
- by Mushroom Dealer - at 2012.05.10 08:22:00
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9. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Drake Draconis wrote: So you go driving more often because you enjoy it....so much so that you end up refueling 6 to 7 times a month. And you demand to lower gas prices. Figure it out yet? Don't get me wrong...I like the idea myself...I'...
- by Mushroom Dealer - at 2012.05.07 22:40:00
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10. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Drake Draconis wrote: Because the assumption is they figure you know how to many that kind of money very quickly considering the amount of time you put in. Not supporting. Define very quickly, 40mill is not very much but die two or three ...
- by Mushroom Dealer - at 2012.05.07 17:52:00
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11. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
I know it does'nt restrict me per se, but it is a 30-40 mill extra loss if you die, and that tends to make me want to not go out in something small, my question is WHY should it be like this? Is there a point as to why I need to be billed 40mill m...
- by Mushroom Dealer - at 2012.05.07 15:52:00
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12. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Mara Rinn wrote: Train up alts to do interesting things too. There is no reason for you to be flying AHACs with your Titan 5 character. actually my character has no cap skills whatsoever, but it can fly more or less anything subcap in the ga...
- by Mushroom Dealer - at 2012.05.07 14:23:00
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13. [Proposal] Reduce the ISK amount for clones - in Assembly Hall [original thread]
Seriously, why are high grade clones so damn expensive? Yeah I get the isk sink bit, but the 30mill it costs me on my clone is 30mill I would probably use to buy implants that would get destroyed anyway. Also what it does is prevent me from bein...
- by Mushroom Dealer - at 2012.05.07 07:17:00
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14. (Proposal) Cloaky reds in system & Macro miners in Eve, how to make life har... - in Assembly Hall [original thread]
the technical knowledge of the OP is pretty amazing, because macrominers just log into eve and the game just starts mining by itself!? WTF do you even know what a macro is? it replicates mouse and keyboard movements, and more or less plays the g...
- by Mushroom Dealer - at 2012.05.07 06:50:00
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15. Predict the winner of Outbreak vs HYDRA RELOADED - in EVE Alliance Tournament Discussion [original thread]
HYDRA RELOADED
- by Mushroom Dealer - at 2011.06.19 21:32:00
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16. Nebulas - in EVE Alliance Tournament Discussion [original thread]
Are the new nebulas comming it the first incarna release on tuesday?
- by Mushroom Dealer - at 2011.06.18 19:37:00
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17. WTS 60day GTC 700mill online now and updating - in Timecode Bazaar [original thread]
- by Mushroom Dealer - at 2011.01.20 09:36:00
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18. WTS 5x 60day GTC 700mill a piece - in Timecode Bazaar [original thread]
bump, still one left
- by Mushroom Dealer - at 2011.01.15 12:40:00
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19. WTS 5x 60day GTC 700mill a piece - in Timecode Bazaar [original thread]
:-) still one left
- by Mushroom Dealer - at 2011.01.15 12:02:00
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20. WTS 5x 60day GTC 700mill a piece - in Timecode Bazaar [original thread]
all orders up, one left
- by Mushroom Dealer - at 2011.01.15 11:52:00
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